
Professional Experience

Multiplayer FPS (NDA) - Unreal 5
I worked for 2.5 years as a Level designer, working closely with concept artists, environment artists and QA to implement multiple map areas.
I worked on:
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Level proposals
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Initial research and documentation
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Level Pitch
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2D Layout
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Blockout Implementation in Unreal 5
- Design Iterations
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Implementing new mechanics and adapting the maps
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Working with Concept and Environment artists

Ignited Steel - Unity
I worked for almost 2 years developing Ignited Steel: an indie tactics roguelike about controlling a squad of mechs and travelling through space. Available on Steam.
I designed and programmed multiple main features such as:
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Procedural Generation
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Levels
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Stellar Map
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Enemy AI
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Pathfinding
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State Machines
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Weapons
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Firing patterns
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Stats serialization and balancing
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Level Design Projects
RoboToy - Platformer Blockout
Linear platformer level inspired by Toy Story. I focused on creating a proper sense of scale and portray locations of everyday life from a different perspective.
Engine - Unreal 5
Time - 4 days
Game Design Projects
About me
I'm a Game and Level Designer with 4+ years of professional experience and 1 shipped title.
Outside games, I'm especially interested in reading and writing. Whenever I can, I always try to find new stuff to learn about and try for myself . Lately, I've been into baking bread and doing more hand crafted stuff.
